Author archives: Jason Kolaitis, Senior User Experience Designer

Skeuomorphism and Flat Design: Where is User Experience Design Headed?

By Jason Kolaitis, Senior User Experience Designer on Aug. 29, 2013 View Comments

The world is flat again—or at least, the world of web design is.

For the last 20 years, personal computers have employed dozens of real world metaphors, and Skeuomorphism has been used to make design elements look almost 100% like objects from real life (turning a digital page to resemble the experience of reading a physical book, for example). But lately, the pendulum has shifted toward Flat Design, which is based on minimalistic design principles and gives the impression of a two-dimensional look.

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Wireframing Best Practices, Part 2: Wireframing With Your Team In Mind

By Jason Kolaitis, Senior User Experience Designer on Dec. 3, 2012 View Comments

In the first part of our Wireframing blog series, I discussed the top 10 tips for designing usable wireframes. The #1 tip is to get to know all the different people who will be involved in the web project and interacting with your wireframes. You’ll need to learn who’s on the web team (internal and external), their roles and their needs before you start designing. Each person will use wireframes differently and needs different information. It’s important to understand each person’s expectations and requirements early in the process to minimize rework and avoid project delays.

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Wireframing Best Practices, Part 1: 10 Tips To Design Usable Wireframes For Your Web Team

By Jason Kolaitis, Senior User Experience Designer on Nov. 7, 2012 View Comments

I recently presented at User Focus 2012 on the best practices for wireframing. During my presentation, I discussed that one of the most important factors contributing to a successful web-based project is having usable, well-thought out wireframes. Developing websites, intranets, portals or even web apps is a team effort with a lot of moving parts. Useful wireframes provide the foundation that ensures all key project stakeholders are working towards a common website mission and vision.

When I first started my career in user experience (UX) design, I was new to wireframing and I was designing for myself and not the team. My designs weren’t very beneficial for anyone as they were confusing and didn’t help team members do their jobs. Working on various web and mobile projects, I have learned a lot of valuable lessons about wireframing and how to make usable wireframes for everyone.

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